And the 7th Topacio Reynoso Pacheco Award Goes to… – Breaking the Silence

 We are very excited to announce the recipients of the 7th Topacio Reynoso Pacheco Award!Since 2016, this award has recognized and supported the efforts of youth groups in Guatemala using art to defend their territory and protect the environment. This award was created to honour the memory, life, and legacy of Topacio Reynoso Pacheco. As

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PLDT, Paymaya support DTI e-commerce programs | Gadgets Magazine

PLDT Enterprise and PayMaya, in partnership with JCI Manila, are conducting the #UNBREAKABLETuesdays, a series of DTI e-commerce webinars under the Isang Linggong e-Commerce Program to provide MSMEs with knowledge and information on how their businesses can further grow with digital technologies.

PLDT Enterprise and PayMaya are spearheading the support to help MSMEs with a series of weekly webinars under the e-Commerce programs of the Department of Trade and Industry (DTI).

Conducted in partnership with JCI Manila, the weekly sessions of #UNBREAKABLETuesdays DTI e-commerce webinars provide MSMEs with key insights straight from industry leaders. Topics cover insights on how technology can help grow their business and new business opportunities to help augment their revenues. Participants also get first-hand access to the latest digital solutions, payment technologies, and business-in-a-box tools from PLDT Enterprise and PayMaya.

“Even before the pandemic, DTI forged a partnership with PayMaya to promote digital payments through our Business Name Registration System. We are grateful that this partnership has expanded with the generous knowledge sharing by PLDT and PayMaya experts on how to go or grow the online businesses of our MSMEs,” said DTI Assistant Secretary Jean Pacheco.

PLDT Enterprise and PayMaya are strong supporters of the DTI’s various programs. Aside from the #UNBREAKABLETuesdays webinar series, both companies have participated in the Ctrl + Biz Reboot NOW Program for MSMEs. Since May 2020, over 1,400 MSME owners nationwide have benefitted from these online learning sessions.

“We at PLDT Enterprise are committed to helping MSMEs. Together with PayMaya and our partners at JCI, we aim to offer the best unbreakable insights on different business strategies and digital payment solutions to help them bounce back and thrive in this New Normal,” said Chito Franco, VP, and head of small and medium business of PLDT Enterprise and president and CEO of PLDT Clarktel.

PLDT Enterprise has introduced innovative solutions bundles founded on connectivity solutions that feature the newest fiber broadband service BEYOND FIBER and wireless broadband Smart BizLTE. On top of PayMaya, the bundles provide MSMEs with an array of add-on solution options to choose from, ranging from software, hardware, and services.

PayMaya director and head of enterprise growth Raymund Villanueva said: “MSMEs are the economy’s backbone. That’s why we continue to provide them with reliable, affordable, and innovative digital payment solutions that will help them serve more customers. We’re proud to support DTI’s vision of making e-Commerce easier for all.”

PayMaya’s support of the DTI’s programs is part of its Sulong Negosyo campaign, which aims to help MSMEs jumpstart their recovery and growth through digital payments. As part of its roadshow, it has also supported various industry associations and organizations to provide free training sessions with industry experts to help business owners gain digital skills.

Amid the COVID-19 pandemic last year, PayMaya introduced the PayMaya Negosyo app, allowing businesses to accept payments from anyone through PayMaya QR and bank or e-wallet transfers. Apart from enabling digital payment acceptance, the app also empowers MSMEs with “extra kita” or extra income by providing services like bills payment, remittances, and selling telco load to their customers.

Other PayMaya solutions for MSMEs include digital QR code for scan-to-pay transactions, payment links via social media and messaging apps such as FB, IG, and Viber, PayMaya Checkout Plugins for online stores using Shopify, Magento, or WooCommerce, and PayMaya One Lite device for the face-to-face card and QR payments.

#Funniest #Cats 🐱 and #Dogs 🐶 Compilation Part 30

#Funniest #Cats 🐱 and #Dogs 🐶 Compilation Part 30

Vanathai Pola – Galatta Kalyanam | Part – 1 | 12 June 2022 | Tamil Serial | Sun TV

Watch the latest Episode of popular Tamil Serial #VanathaiPola that airs on Sun TV.

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Vanathai Pola is a family drama serial on Sun TV. Chinraasu, a compassionate villager, loved by the whole village and Thulasi, a cheerful & fun-loving young girl are siblings who can go to any lengths for each other. They lose their parents at a very young age and raised by their grandmother. Follow this unique story about the sibling bond shared by Chinraasu and Thulasi, as they stand by each other, while finding love & joy in the trials of life.

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This content was originally published here.

The mechanics of non-human personas

How designers can capture the voices that represent non-human living beings.

Paper origami/cut-outs showing a blue whale emerging out of a wave that contains a number of smaller white whales.
Image by cgterminal via Adobe Stock

This is the second part of a series of articles based on a recently published academic paper Non-Human Personas: Including Nature in the Participatory Design of Smart Cities, which I co-wrote with Joel Fredericks, Dan Vo and Jessica Frawley from the Sydney Design Lab and Marcus Foth from the  group.

In 1969, the United States Forest Services accepted a proposal from the Walt Disney Company to turn the Mineral King subalpine glacial valley into a ski resort. The development received strong criticism because of its commercial motivation and the devastating damage it would have brought upon the valley and its wildlife. To speak up on behalf of the environment, the Sierra Club stepped in and attempted to block the development arguing that it would cause irreparable harm to the public interest.

After years of court hearings, the project was ultimately deemed to be too costly and lost support from the U.S. government. But the case Sierra Club v. Morton received global attention as it led a justice to argue in his dissent that natural resources ought to have standing and the ability to sue in court [1].

Almost 50 years later, in March 2017, the Whanganui River in New Zealand was the first river to be granted personhood [2]. A landmark moment in law, the decision was made to help protect the environment and natural resources.

Having the status of a legal person enables the Whanganui River to sue in court. Two nominated guardians—a representative of the New Zealand Government and a representative of the local Māori tribe of Whanganui—defend the river’s rights and interests and promote and protect its health and wellbeing [2].

A photo of the Whanganui River in New Zealand.
The Whanganui River in New Zealand is represented by two nominated guardians that speak on behalf of the river and its ecosystem / Photo by Tim Proffitt-White via Flickr

Considering non-human stakeholders in a design process

How to give natural resources a right to defend themselves has been a longstanding debate in law, gaining a global momentum with the publication of a book by Christopher D. Stone titled Should Trees Have Standing? [3]. Other nations have followed the New Zealand example and granted personhood to their rivers and ecosystems.

While cases like Sierra Club v. Morton feature in the modern curricula of law schools, design education usually doesn’t teach us how to represent nature as part of a design process.

Yes, there are important movements like sustainable design, eco design and circular design. And industrial designers would have likely had to study Victor Papanek’s influential 1972 book Design For The Real World, in which he famously wrote “There are professions more harmful than industrial design, but only a very few of them” [4].

The image shows a photograph of Victor Papanek’s book Design For The Real World and the quote “There are professions more harmful than industrial design, but only a very few of them“.
Design For The Real World by Victor Papanek / Photo via Twitter

We can replace “industrial design” with “interaction design”, “UX design” or “service design” and the quote is still accurate. The impact of our digital interactions on the environment may be less visible compared to physical products but very real.

There are plenty of tools and frameworks to consider the environmental impact during a design process. But they, too, are mostly targeting the industrial design profession. They further largely treat natural systems as inanimate and passive.

Along with others [5, 6, 7], we have highlighted the ability of non-human personas to capture the concerns of all living beings and bringing their perspectives to the table when making design decisions.

Non-human personas are an extension of the original personas method [8, 9]. They allow designers to bring the perspectives of non-human beings into the design process and to consider them when making design decisions.

It is increasingly becoming clear that focusing solely on human needs and values has detrimental effects on the planet and humanity’s continued existence. Non-human personas address the limitations of human-centred methods by giving non-human stakeholders a voice in the design process [10].

Beans the possum

To better understand how non-human personas could be used in practice, we worked with Dan Vo—at the time a student in the Master of Interaction Design & Electronic Arts program—focusing on the design of a more-than-human parklet intervention. As non-human “users”, the study selected flora and fauna representatives that are native in the Sydney seaside suburb of Manly.

The emerging non-human personas were based on secondary data collated from relevant reports and followed a similar structure to the human personas — featuring needs/motivations, challenges/stressors, issues relating to habitat and food identified from the literature and a descriptive narrative of their behaviour. Details about ideal experience, goals, aspirations and feelings were excluded as it wasn’t possible to derive this information from secondary data.

The third-person form was adopted as this acts as a reminder “that the character remains grounded to a human perspective” [6].

A filled-in example of a non-human persona created for Beans the possum, showing a photo of the possum and text entries for type/species, needs/motivations, challenges/stressors, interacts with the following, habitat, and a description of their behaviour.
The persona representation for Beans the possum based on secondary data collated from reports / Photo via Wikimedia

Throughout the design process, the personas then served as a representation to amplify the agency of the non-human stakeholders, who would not be able to make themselves heard in the participatory design process [11].

Going through the design process that prominently considered non-human stakeholders from the outset, allowed for addressing a new set of questions and gaining insights about the representation of non-human stakeholders.

The non-human personas proved successful at prompting and supporting expert participants with critiquing a design proposal through the lens of non-human stakeholders.

From the designer’s perspective, the non-human personas served as a reminder to keep the issues of non-human species in mind when making design decisions. To that end, they took on a similar function to human personas in interaction design projects, helping designers to “keep our users in mind every step of the way” [12].

It remained unclear, however, to what extent the non-human personas accurately encapsulated and represented the lifeworld of the respective species. Moreover, the project wasn’t able to capture their needs and desires in a holistic and reliable way.

Ideally, non-human personas — like traditional personas — should be based on primary data collected through field research [13]. However, this kind of primary data is more difficult to collect when it comes to non-human species.

As designers we could carry out contextual observations, but this can be difficult to achieve, for example, when dealing with nocturnal animals. Engaging in such observations further raises ethical questions, not covered through traditional ethics protocols, as the researcher might negatively interfere with the species and their ecosystem.

Capturing the voice of non-human stakeholders

To address these challenges and to support the adoption of non-human personas in design projects, we propose a four-step framework.

Similar to how the Whanganui River is represented by two guardians, our framework involves the forming of a coalition that can speak on behalf of a non-human stakeholder in a knowledgeable and productive way.

Diagram showing the four steps of the framework which are: 1) Identifying non-human stakeholders, 2) Creating non-human personas, 3) Forming coalitions via middle-out engagement, 4) Employing the non-human personas and their coalitions. Arrows indicate that this is an iterative process, where the designer moves forward and backwards to improve the non-human persona representation.
The four steps of the non-human personas framework and the generative process for creating and improving the representation of non-human stakeholders / Source: [10]

The framework suggests the collection of primary data about non-human species through this coalition, which consists of representatives from the top and the bottom. This is akin to the two Whanganui River guardians being representatives from the New Zealand Government and the local Māori tribe of Whanganui.

In the literature, this approach is referred to as a “middle-out” engagement [14, 15]. Middle-out engagement combines the collective knowledge of representatives from the top (government agencies, private enterprise) with those from the bottom (local communities, non-governmental organisations, Indigenous peoples).

Diagram showing the middle-out approach with organisations from the top and from the bottom coming together in the middle to form a coalition that acts as representative voice to speak on behalf of the identified non-human stakeholders.
The middle-out engagement approach for forming a coalition that is able to speak on behalf of an identified non-human stakeholder / Source: [10]

For example, top-down representatives could include people working in government agencies that drive policy and regulatory requirements for environmental and species protection, and ecologists that are undertaking investigative work for land management, agriculture and infrastructure development. Bottom-up representatives could include people that come from grassroots entities, such as conservationists, animal welfare groups, wildlife carers and Indigenous peoples, who have a strong connection to land and country.

Organisations in charge of top-down actions may not have the same level of knowledge about a local living system as, for example, local community groups. But their “buy-in” is critical for the efficacy and long-term success of an initiative since they control regulations, policies and other governance aspects.

Once formed, the coalition can be engaged through participatory methods, such as workshops and focus groups. A key outcome from these participatory sessions is the collective development of a descriptive narrative of the behaviour of the identified non-human persona. These narrative descriptions provide rich data that bring the persona to life [8, 16], ideally through a vivid story concerning the needs of the persona in the context of the design intervention [17].

Identifying non-human stakeholders

The framework’s first step—identifying who the non-human stakeholders are—can be challenging, especially in design projects where there are no obvious primary non-human stakeholders as “users” of the designed system.

Designers may need to augment this step with other methods. For example, the impact ripple canvas can be used to identify a network of secondary and tertiary actions and to map out intended and unintended consequences of a design intervention [10]. Unintended consequences offer insights into a design intervention’s impact on the natural environment, such as the use of resources that may impact an ecosystem (e.g. space and electricity demands associated with server farms).

For example, if a designed solution involves streaming of video content (or the transfer of large files in some other way), designers need to ask critical questions about the data centres used to support these transactions. Depending on the location of the data centres and where the energy for its operation is coming from, there may be multiple living entities that are affected.

Diagram showing the link between a video streaming app and data centres that are embedded within an ecosystem alongside two abstract non-human persona representations that are each backed by a coalition.
The use of video streaming has an indirect impact on ecosystems, which are home to multiple living entities that are affected by design decisions; each entity requires its own coalition / Source: author

Some non-human stakeholders are closer and more obvious than one might think. For example, as Sznel points out, in 2020, Covid-19 was the “most important non-human stakeholder of every business and public service around the world”. In the case of Covid-19, the presence of the virus within communities may influence how design interventions are implemented, and even lead to new kinds of human personas, like the parent that is working full time while supporting their children with home learning.

Diagram showing the link between Covid-19 and a company’s product alongside a Covid-19 persona and a “home schooling parent” persona. The personas are represented via emojis without any detailed information, just for the purpose of illustration.
The impact of Covid-19 can be captured through a non-human persona and also lead to new kinds of human personas / Source: author

Using non-human personas in practice

The same way that human personas serve as a way to keep the user centre stage [17], non-human personas act as a reminder to consider the direct and indirect impact of design decisions on the natural environment.

The coalition also remains a readily accessible resource throughout the timespan of a design project and beyond, carrying the voice of the identified non-human stakeholders.

Designers can use the coalition, for example, to test early prototypes of a design intervention, to provide advice on the launch of a product or to regularly assess potential unintended consequences once a design has been deployed.

In the next article, I will cover examples for projects that address non-human species as part of the design process and how this can lead to innovative design solutions.

I am keen to hear other perspectives on this topic. If you are working with non-human stakeholders or have carried out a design project that considers non-human species, please let me know in the comments.

If you are inspired by this article to put the framework to use, I would love to hear how you go.

To learn more about this topic:

Acknowledgements

This is an abbreviated version of the second part of our academic paper on non-human personas. I owe thanks to my co-authors Joel Fredericks, Dan Vo, Jessica Frawley and Marcus Foth for their contributions, and to Dan Vo for providing the parklet project as a case study.

References

  1. Rühs, N., & Jones, A. (2016). The implementation of earth jurisprudence through substantive constitutional rights of nature. Sustainability, 8(2), 174.
  2. Kramm, M. (2020). When a river becomes a person. Journal of Human Development and Capabilities, 21(4), 307–319.
  3. Stone, C. D. (2010). Should Trees Have Standing? Law, Morality, and the Environment (Third ed.). Oxford University Press.
  4. Papanek, V. (1972). Design For The Real World, Pantheon.
  5. Frawley J.K., Dyson L.E. (2014). Animal personas: acknowledging non-human stakeholders in designing for sustainable food systems. Proceedings of the 26th Australian Computer-Human Interaction Conference. ACM.
  6. Tomlinson B., Nardi B., Stokols D., Raturi A. (2021). Ecosystemas: Representing Ecosystem Impacts in Design. Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. ACM.
  7. Cooper A. (2004). Inmates Are Running the Asylum, The: Why High Tech Products Drive Us Crazy and How to Restore the Sanity. Sams Publishing.
  8. Adlin T., Pruitt J. (2010). The Essential Persona Lifecycle: Your Guide to Building and Using Personas, Morgan Kaufmann.
  9. Tomitsch M., Borthwick M., Ahmadpour N., Baki Kocaballi A., Cooper C., Frawley J., Hepburn L.-A., Loke L., Núñez-Pacheco C., Straker K., Wrigley C. (2021). Design Think Make Break Repeat: A Handbook of Methods (Revised Edition), BIS Publishers.
  10. Tehseen, N., Brigstocke, J. (2018). More-than-human participatory research. Bristol: University of Bristol/AHRC Connected Communities Programme.
  11. Garrett, J.J. (2002). The Elements of User Experience: User-centered Design for the Web. Indianapolis, IN: New Riders.
  12. Chang, Y. N., Lim, Y. K., Stolterman, E. (2008). Personas: from theory to practices. In Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges. ACM.
  13. Fredericks, J., Caldwell, G. A., Tomitsch, M. (2016). Middle-out design: collaborative community engagement in urban HCI. In Proceedings of the 28th Australian Conference on Computer-Human Interaction. ACM.
  14. Caldwell, G. A., Fredericks, J., Hespanhol, L., Chamorro-Koc, M., Barajas, M. J. S. V., André, M. J. C. (2021). Putting the people back into the “smart”: Developing a middle-out framework for engaging citizens. In Shaping Smart for Better Cities. Academic Press.
  15. Grudin, J., Pruitt, J. (2002). Personas, participatory design and product development: An infrastructure for engagement. In Proceedings of the Participatory Design Conference (Vol. 2). ACM.
  16. Miaskiewicz, T., Kozar, K. A. (2011). Personas and user-centered design: How can personas benefit product design processes?. Design studies, 32(5). Elsevier.


The mechanics of non-human personas was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story.

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Hızır, Fahri’nin kahvaltısını bölüyor – EDHO Efsane Sahneler

Hızır, Fahri’nin kahvaltısını bölüyor
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Capcom Showcase 2022 Full Presentation

Today during Capcom’s Showcase for Summer of 2022 we learned more about Monster Hunter Rise Sunbreak, as well as new information and exo suits in EXOPRIMAL, and finally we got updates across the Resident Evil Franchise. First we got to see Shadows of Roses the DLC for Resident Evil Village, as well as updates to Mercenaries Mode including the ability to play as Lady Dimitrescu. After that we got updates on Resident Evil 4 the remake which showed off 15 seconds of brand new gameplay. To wrap it all up we got the release of the next gen updates for Resident Evil 2,3, and 7 which are available today!

#capcom #residentevil #exoprimal #monsterhunter

Timestamps
0:00 Intro
0:40 Monster Hunter Rise: Sunbreak
10:05 Capcom Spotlight
13:11 EXOPRIMAL
20:00 Dragon’s Dogma 10th Anniversary
21:24 Resident Evil Village Updates
27:58 Resident Evil 4
32:58 Resident Evil 2,3,7 Next Gen Trailer

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